Tim Gillette's profile

Plants vs Zombies 3 UI

This is a collection of UI I've built on Plants vs Zombies 3 for iOS & Android.  Much of this work was made in collaboration with fellow UI/UX designers, Michael Monsalvatge, Nathan Stoltenberg, Yura Rusin and Narisa Spaulding.

Below is the main game world map.  The goal is to fight your way through levels the "Devour Tower" to unlock new Plants and areas on your map to explore.
I worked on this in collaboration with Ryan Jones (Concept Art) and Dave Kertesz (3d Environment Art).
Also notable, I built the bottom-HUD navigation tabbed interface.  These tabs navigate through the world map, the store, team manager, clubs and combat arena.
As new areas on the world map are unlocked, the user gets to explore new regions.  Each region gives the user a new buff or generates a specific resource the user can use to level up their Plants.
This is the interior of the "Devour Tower".  Each floor displays the levels to play within the floor and the rewards that will be unlocked upon completion of the floor.  The "Fight" button launches combat.
This is another piece of UI build in collaboration with concept artist, Ryan Jones.
This is the "in progress" state for the Devour Tower's level select UI.  Also shown, are the "Loss" and "Win/Prizes Won" states.
Each week, a new "Brainiac" (or "Boss") will invade your town, occupying a spot on your world map.  It's up to you to defeat them to chase them away. With each level, the more difficult the Brainiac will be to defeat, as well as bigger rewards.
New Live Events with various themes show up in your town from from time to time allowing the player to compete for prizes.
Every time a new Plant or Zombie is unlocked, the character gets a fun splash screen intro animation.  Built in collaboration with Kyle Dahl (animation) and Dave Kertesz (3d modeling).
These are a few of the icons I was able to create throughout the game.
Here is a quick video showing PvZ3 meta game UI in motion:
Plants vs Zombies 3 UI
Published:

Plants vs Zombies 3 UI

Published: