Mike Radjabov's profile

Porsche Taycan Animation

    Good day everyone =)

     I want to share with you one of my animations, which I’d done on a competitive basis in 2020. It was pretty great challenge and I was really happy to take part of it.
   So.... How it all started

    As a longtime user of 3ds Max, I had been experimenting with Blender for almost a year. I was really impressed with its workflow speed and simplicity. At first I was playing on various ways of modeling, sculpting - I did work on environments, bunch of add-ons greatly helped in simplifying tasks,, and Blender is free 3D software (although add-ons can be paid) and therefore it was interesting for me, what results can be achieved using only Blender itself.
    In addition, the prize for the competition was very promising) so I spent the whole august 2020 on this animation video. The task was quite simple - to make a video with a car in motion, in one month period and they will choose the best one in terms of quality. Going further, I want to say, that my video took 23rd place ;) But considering that this was my first experience in Blender in which I used all my skills in it and met the deadline, the result did not disappoint me much) it was pretty well actually.

    I’ll tell you about the creation process a little bit...
    When there is such an abstract task, at first it is quite difficult to figure out what you would like to show or what idea to put into the video, and therefore I decided to write a script, but first I spent a whole day to find good references) I collected all of them into one collage in the PureRef:
    And after that, it was clear, what I was going to do) and what techniques I will use!
I spent most of the time creating the scenes and environments, I had several of them!
The first scene is an abstract studio, where I animated cameras and lighting to show the shape of the car.

    By the way, for this project I chose the Porsche Taycan, because lately I was interested in electric vehicles and especially this model impressed me a lot =)
    The second scene is a hangar or warehouse. In this scene the whole action begins and I wanted to add some dynamic light effects and cinematic views, the flight of a helicopter and the water drop, which was also simulated in Blender.
    Also I would like to mention that I did the work on the sound design and music - myself, it took me almost a week, just days before the end of the competition! The music itself was selected initially and I adjusted all the animation for it, which was quite difficult.
   
   The next scene is a tunnel where Taycan accelerates and drives towards the light. Here I decided to play with different angles and made an interesting transition at the end…
   There was one problem that the next scene with the dam and the bridge became quite heavy for my PC, and I could not figure out how to combine the tunnel and the dam in any way) and at the end of the exit, I brought the view to the top camera and when the car exits the tunnel, it is not visible where exactly it is going...

    So I rendered a heavy dam scene in totally different blend file, with a new animation of the car itself.
    The creation process was a great pleasure, especially when I realized that you can procedurally set up materials for mountains with snow, stones and grass. One of the biggest advantage of Blender is that you can work in real time with all materials and textures, reflections, etc.
   EEVEE render engine is something incredible, to be honest, I was able to complete this project with my old computer and with the 1080Ti and even managed to render animatics in EEVEE

(this is how the viewport looks like in EEVEE mode)
    I tried very hard to optimize all the scenes so I don't have to render unnecessary frames, which will be cut off in the editing, so I tried to keep the final idea in my head until the very end of this project!
    But still I had to do a lot of test renders =)
    The next two scenes almost do not include animations, but there was a lot of work done with environments, mountains, trees atc.
    I wanted to create an atmospheric look of nature and ease movements of this amazing car!
    After all renders were ready, I started editing, adjusted the animation somewhere to the music. Found a lot of samples for the sound specifically for the Porsche Taycan (behind these sounds is incredible engineering) As a result, I got this animation video.

    I got great pleasure and a lot of fun same as good experience in learning Blender!
By the way, an interesting fact - the folder with this project takes 24 GB on my disk)
Thanks to everyone who read it to the end)

    Like the video itself on YouTube, I will be pleased =)
    Peace to all!

Porsche Taycan Animation
Published:

Porsche Taycan Animation

Published: