A exploration into photogrammetry workflows. The bike was initially captured on an Iphone 12 Pro, then re-modeled in Zbrush. Afterward it was brought into Substance 3D Painter, then rendered out in C4D+Redshift.
The process was documented below in a co-hosted stream with the Maxon team!
Quick Scene below is based on 3D photogrammetry completed in Substance Sampler, it was brought directly into Stager, for a quick demo scene.