GERALT OF RIVIA 
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Here is my first human character render ‘Geralt of Rivia’, completely made in this awesome free 3D workstation Blender.
This model is inspired by character from Netflix series called ‘The Witcher’.
I was curious, that how the characters in games and movies are made, how do they sculpt the character in computers, I decided to give it a try. My first interaction with a 3D character that I loved the most was the, "Spider-Man" from the Insomniac Games 
In this model I get to know about sculpting with dynamic topology, remeshing a simple mesh, Retopology, Texture painting, Normal/specular/roughness map baking, subsurface scattering.
Used a lot of hair particle system and also the mirror, subdivision, curve and multiresolution modifier.
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Base Modeling 
Cloth Modeling
Adding Hair Particles
Adding hair Fizz and more detail
Rendering
Geralt of Rivia
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Geralt of Rivia

Published: