Autorig script, for arm only, not including skin binding or animator-proofing.
Scripted by Nathan Chisholm in it's entirety, in MEL script. (Autodesk Maya)
Features:
IK/FK switchable;
Forearm/upper arm twist; (when stretchy)
Stretchable;
Bendable arms;
Control customisation capabilities;
Zero grouping incorporated;
Outliner organisation options;
Other customisations including control facing directions and sizes, number of subjoints for bendyness..
Coming features:
Hopefully, the IK spline method that the bendy joints currently use will be replaced by the ribbon method, due to the inaccuracies that result from the current curve-length-to-joint-scale method. (because the curve isn't linear, nor the joints cubic)
- Thanks to Fabiano Petroni (Technical Mastermind) for rigging advice :)