Educational games tend to be boring. They forget that, to deserve the interest and disposition of the 
audience, before even trying to pass on any concept or content, they need to be fun. It needs to feel 
good to play. It needs to challenge the player. It needs to convince as a game.
LudiMundi is an educational game that breaks the mold by assigning equal priorities to both its 
pedagogic and ludic aspects. It borrows videogame consecrated mechanics without, for that reason, 
failing to provide knowledge construction opportunities. After all, learning is already a part of 
playing.
This is a Unity project that took three years of development. The team had about eight people, but as the only
programmer, I've been from path-finding algorithms in C# to shaders in Cg, to flesh out all the magic from this world's concept art.
LudiMundi
Published:

LudiMundi

An open world pedagogic experience aimed at children. It consists of a vast 3D world to be explored with an avatar, nourishing creativity, reward Read More

Published: