Buck Beymer's profile

Surfboard Tablet User Experience (GUI)

User Experience
Graphical User Interfaces
The following projects have been spun out of conceptual ideas. In this digital age where everyone has a smartphone and/or a tablet, taking advantages of those platforms is a great outlet for designers. While I am not a programmer, the following interfaces have been created with research and current trends in mind.
 Surfboard Tablet and App Concept
 
This concept takes advantage of how modern technology has revolutionized the way we approach the activities we do.

Imagine a surfboard with a built in waterproof tablet, specialized with the apps that could give you the upper-hand in surf training.
 Surfers spend a lot of time waiting on waves. So why not put that time to good use? An integrated tablet can keep all your social media, surf apps, and connections with you on the water.
 A simple drag-down menu affixed to the main widget will access your app list.
 A sample app could be a Surfer Traffic app. This would tell you where the greatest concentration of, or lack of, surfers are located. It could also locate your friends, as well as other users, that are equipped with the same technology.
Or perhaps a weather app? This one is forcasting every half hour, and tells us that by six it may get cloudy, and by eight there's a chance of werewolves.
 As technologies progress, a wave forecaster, or predictor, could tell you how long  you have to wait for that monster swell.
 At the end of the day you would pop the tablet out of the board to review the data you recorded, recharge it, and otherwise use it as a normal tablet.
 Transworld Snowboarding Web Companion App
 
This is a UX design for a smartphone app that would not be an entire mobile web app, but rather a boiled down version of the website for the browser on the go.
 The above slide(right) shows the categories page, which is similar to a table of contents page in this app. It shows all of the different sections of the app. This is accessed by tapping the section bar at top, or dragging it down.

Also pictured above(left) is an example of the default page that opens with the app. You can see three categories are viewed at all times. This is to give you a better understanding of where exactly in the app you are, and where you can go next.
 The main mechanic driving this app is the ability to slide every element. I found this to be one of the most compelling features in smartphone apps.

Imagine the content is laid out on a big wheel, and you're viewing a section of it. The left side is of course, the content you are viewing. And the right side contains subjects and tags, to refine your search.

You can of course, slide the page left or right, and a new page with three new (adjacent) categories will be displayed.
And lastly every page, which shows the aforementioned three categories, can slide away to reveal the above category. A new category appears at the top while the previous disappears.
Surfboard Tablet User Experience (GUI)
Published:

Surfboard Tablet User Experience (GUI)

Storyboarding and User-Experience design.

Published: