OnForce
We began our process with a lengthy internal brainstorming session that yielded hundreds of ideas and directions, which were scoped down to a minimum marketable product. Moving quickly into wireframing followed by hi-fidelity prototyping, we hosted a dozen informal usability sessions with our service technician users over the course of several weeks, using RealizrApp, before beginning development
For the sake of speed, we elected to use Appcelerator's Titanium development platform, which allows for simultaneous iOS and Android development using compiled JavaScript instead of native Objective C or Java. As development progressed, we entered a closed beta which yielded immensely important user feedback which we incorporated into the app. We initially released to the iTunes store in December 2011, where we currently have a 4.5/5 rating.
As the sole designer, I led the team's efforts in interaction and visual design, creating screen mockups, wireframes, and workflows, as well as ensuring that the look, feel, and interaction methods of the app were in line with iOS standards. During the course of development, I worked closely with our technology team to implement the design work, re-working screens and design elements as needed to collaboratively solve technical challenges.
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